Vitesse et standardisation

I find it interesting that we beat ourselves up because the web isn’t as good as other technologies. That’s always been the case. Turning that frown upside down, you can look at history and see the existence of those things helped the web in the long term. They pointed to what we wanted and didn’t want the web to be able to do. CD-ROMs, Flash, and native can act as the R&D department for the web. “That’s really cool, I really want to be able to do that!” Whether it’s animation in Flash or access to the camera in native. These proprietary, closed systems are missing a lot of what you get on the web, but they come with all of this surface-level, cool stuff. But that’s ok. We can take what we want, discard what we don’t want, and put that into the web.

The catch is the speed at which that happens. It’s never fast enough for developers. Developers complain that the standards process is too slow. Many times, that’s absolutely true. The standards process can be too slow. But you don’t want to rush a lot of this stuff because there are big implications. Once something ships in a browser, it’s there for good. It’s very hard to remove something. You want to make sure you get it right. A lot of the stuff we want to be able to do to get on the same footing as native involves access to device APIs. You definitely want to be able to get that right, for security reasons. You don’t want to make mistakes there. Yes, it’s going to be slower. There are compatibility issues, too. A native platform only needs to work on one platform. The web needs to be able to work everywhere.

Understanding the Web with Jeremy Keith (cache)

Cette interview de Jeremy Keith est un petit bijou. À lire et relire pour… comprendre le Web.